![]() 1Ĭomputer games started in 1972 with Pang, a computer tennis game, and then developed in hardware and software systems. Challenging with the obstacles and reaching a higher level in the game, make the players excited and losing the game make them anxious. The addiction to the rivalry and excitements of the games make them the most common recreational programs for today's teenagers, so that they do anything to reach a higher level of the game, they immerse in the game so much that they completely separate from their surroundings. Computer games are the most popular entertainments in modern societies and they target a variety of people in different ages.
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